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1. Shield Tank vs. Armor Tank - in Test Server Feedback [original thread]
Shield tank will have really hard time fitting second capital shield booster, since they take 300 CPU each and all shield mods are pretty CPU intensive, so with 2 Cap shield boosters you're pretty much stuck with nothing in your highslots. Shield ...
- by Will Stronghold - at 2008.02.07 12:10:00
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2. Torpedo Flight Time - in Test Server Feedback [original thread]
the 100km 600DPS turrets are called OGRE II-s
- by Will Stronghold - at 2007.12.17 13:32:00
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3. Insurance - in Test Server Feedback [original thread]
well you can buy Ravens on market often for even 90 mil and the build costs from well Researched BPO-s is even lower. so if you insure it you actually dont loose more then 12 mil of your insurance if it blows up. If you use an example of a shuttl...
- by Will Stronghold - at 2007.12.17 13:18:00
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4. Black Ops good on paper, a joke in reality? - in Test Server Feedback [original thread]
Stealth Bomber is currently deadlier then the Black-Ops. SB has really small signature, moves many times faster and gets major damage bonuses. Also costs like 100 times less :)
- by Will Stronghold - at 2007.12.17 13:08:00
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5. Heavy dictors can scramble motherships in low sec - in Test Server Feedback [original thread]
I do hope they will be limited in low-sec to be only usable with the focusing script. I would hate to start seeing bubbles in low-sec.
- by Will Stronghold - at 2007.11.07 12:54:00
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6. golem/pally, restricted to HULL CLASS DPS - in Test Server Feedback [original thread]
Raven and Golem are rightly compared with Cruise, since the Torps seam to be nerfed out of usable range because of Ravens being really slow in movement. So for NPC-ing the Cruise will be the only option on Ravens and Golem. For PVP the time will t...
- by Will Stronghold - at 2007.10.25 06:51:00
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7. Black Ops Ships and Portal Generators - in Test Server Feedback [original thread]
As for cyno inhibitors, I think they should inhibit any kind of cynos (covert or not). The Black-Ops ships are very specializes, so as such I see no problem when only cov-ops, recon and black-ops can use their portal however the covert cyno should...
- by Will Stronghold - at 2007.10.19 12:55:00
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8. MAKE SALVAGING and Act of Aggression + Nerf Mission deadspace scanning - in Test Server Feedback [original thread]
I tried a mission in low sec and took care of not using drones and once I got to the last level of angel extravaganza, 3 pirates warped in on me in commandships. So it does appear that they can probe out the mission deadspaces without problems eve...
- by Will Stronghold - at 2007.10.19 11:57:00
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9. Torpedos - in Test Server Feedback [original thread]
First of all theres nothing wrong with the Torps the way they are. I would love for them to stay as they area. If they need change, then this is a bit overdone. I would recommend their flight speed to be raised to be inline with the rockets and HA...
- by Will Stronghold - at 2007.10.18 13:05:00
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10. Most large guns using 100m3 space in Sisi? - in Test Server Feedback [original thread]
I vote against the Module size increase. It creates more problems then it solves. If its implemented, I would suggest increasing every ships cargo hold at least 5 times as well.
- by Will Stronghold - at 2007.10.08 07:25:00
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11. To the Devs, re: skill requiments for new T2 ships (make it difficult) - in Test Server Feedback [original thread]
On the Black Ops I think the Recon lvl4 skill would be alot more suitable instead of Cloaking 5. It would be more in line with the way skills are set for other T2 ships.
- by Will Stronghold - at 2007.10.05 22:31:00
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12. MAKE SALVAGING and Act of Aggression + Nerf Mission deadspace scanning - in Test Server Feedback [original thread]
I would recommend making the deadspace missions impossible or near impossible to probe out. so that everything thats in the deadspace is clouded by it and not probeable (ships, drones, wrecks, anything). After the mission is completed the deadspa...
- by Will Stronghold - at 2007.09.21 10:58:00
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13. The Cloaking Problem - in Test Server Feedback [original thread]
I would suggest not changing cloaks or the way they work. They are fine. if you want a way to find cloaked ships, then maybe there should be an advanced pos structure like the System Scanning Array, that can scan out the cloaked ships. It would n...
- by Will Stronghold - at 2007.09.21 09:54:00
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14. Logoff(ski) 'mechanics' - in Test Server Feedback [original thread]
I dont like that the logofski can be so abused by CTRL+q, but since the game is very likely to crash when you do jump into a fleet battle, I don't really see how it could be fixed. Does the CTRL+q give some kind of signal to the game before exitin...
- by Will Stronghold - at 2007.06.25 12:57:00
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15. Caldari Carriers - in Test Server Feedback [original thread]
I'm not sure if that would have some bad side-effects, but I think this would definitely resolve the Caldari Cap ship problem. I would suggest changing the Shield Upgrades skill, so that instead of 5% reduction on shield upgrade power needs would ...
- by Will Stronghold - at 2007.06.22 10:06:00
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16. Bugs after patch - in Test Server Feedback [original thread]
I could say there seams to be another bug after REV2 patch. Some of the new encounters do not despawn after being completed. For example I have found 3 Sansha Hub sites that have not despawned and 24hrs later they are still there only the building...
- by Will Stronghold - at 2007.06.21 12:14:00
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17. Drake Nerf, Aftermath - in Test Server Feedback [original thread]
Originally by: Incantare Yep. But missiles hit everytime, its so unfair!!!!!!!!1111 Please try and hit anyone speedtanking with missiles. Even a ship doing 3-5k / sec is actually out of harms way from missiles, since if the missiles ev...
- by Will Stronghold - at 2007.06.19 08:51:00
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18. No Topic - in Test Server Feedback [original thread]
I would say NOS is currently primary counter to the speedtanking ships. Since the web range is so limited without web bonuses which most ships dont get. Currently it is not possible to hit a speedtanking ship with anything but the EW and NOS/Neut ...
- by Will Stronghold - at 2007.06.18 12:00:00
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19. Drake Nerf, Aftermath - in Test Server Feedback [original thread]
I would not say that Drake is so overpowered compared to other BC-s. For Drake to have that great passive shield tank, it gives up all its med and low slots as well as rig slots. If you fit any other race BC with filling all low and mid slots and ...
- by Will Stronghold - at 2007.06.15 11:37:00
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20. So which dev was it.... - in Test Server Feedback [original thread]
Originally by: JanSVK NOS. Does it ring a bell? Pasive shield tanking missle boat is the only think that can counter a NOS fit. Armor rep use cap, active shield tank use cap so when you meet NOS you dead if you dont have NOS (cap charges ...
- by Will Stronghold - at 2007.06.14 08:11:00
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